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Trading

Trading trains two ways — never through your own buying and selling. Study at a Merchant's Guild (a gold cost per session), or take a Trade Contract: source the goods the guild asks for, carry them to the named town's Guild, and hand them in for XP and gold. Ranking up buys NPC shop discounts, a lighter auction-house listing fee, and more concurrent listings. See the Trading section for the courses, contracts, and perks.

Full Trading guide ›

Recipes

LvlRecipeInputsMakesXPTimerSuccessWhere
1Study Ledgers5 gold xp only1047s100%Wyckmouth
10Study Contracts20 gold xp only1452s100%Wyckmouth
20Study Markets45 gold xp only2157s100%Wyckmouth
30Study Caravans80 gold xp only3062s100%Mistval
40Study Ventures130 gold xp only4267s100%Mistval

Success is the base chance at the required level — it climbs 1% per level above the requirement, plus tools, gear, and drinks. 100% never fails. A failed craft still spends its ingredients.