Treasure Trails
A Treasure Trail starts with a chart that turns up while you work. Follow it one step at a time and it ends in a casket. Charts cannot be bought, asked for, or traded.
Finding a Chart
- Any completed action can turn one up. A kill pays at half the rate.
- Luck does not change these odds.
- A chart only drops from content in its own tier's regions, so one you want can be gone back for.
- At your limit for a tier, no more of it drop. Charts kept in a house still count.
| Chart | Region | Per action | Per kill |
|---|---|---|---|
| Faded Chart | Aldermoor | 1 in 1,000 | 1 in 2,000 |
| Sealed Chart | Aldermoor | 1 in 3,000 | 1 in 6,000 |
| Sundermere | 1 in 1,500 | 1 in 3,000 | |
| Merrowfen | 1 in 2,000 | 1 in 4,000 |
Following It
A chart shows one step at a time and never says how many are left. A step is one of:
- A riddle naming a place obliquely. Go there and search.
- A dowsing rod, which reads freezing, cold, warm, hot, burning as you close in, from where you stand. On a chart that crosses the sea it also says when the pull is across the water.
- A task at a named place. Do the work, then search. One you cannot do yet is a reason to come back.
- Searching the wrong place tells you nothing, not even that you are close.
- You may abandon a trail at any time. You lose it and its progress.
| Steps | Faded | Sealed |
|---|---|---|
| 1 | 10% | — |
| 2 | 45% | 33% |
| 3 | 45% | 33% |
| 4 | — | 33% |
| Average | 2.35 | 3.00 |
The Casket
The last step hands you the tier's casket. Opening it draws a few times on one table. A longer trail is not owed a better prize.
| Each roll | Faded | Sealed |
|---|---|---|
| Coin | 30% | 28% |
| Food | 24% | 24% |
| Materials | 24% | 24% |
| Gear of the band | 16% | 16% |
| One of the tier's curios | 4% | 6% |
| A Herald's Writ | 2% | 2% |
| Rolls per casket | 1 to 3 | 1 to 3 |
| Coin per roll | 40 to 120 gold | 80 to 240 gold |
Everything a casket holds can be traded except the writ.
The Curios
- A curio matches its ordinary counterpart for speed and outlasts it several times over.
- Sealed trails pay the Decorative set, shown in this colour wherever it appears.
- Every curio is collected in your Keepsakes.
Faded 7 curios
| Curio | Needs |
|---|---|
| Longtooth | Mining 10 |
| Truegrain | Woodcutting 10 |
| Slackwater | Fishing 10 |
| Slowmatch | Cooking 10 |
| Palmer's Ring | Thieving 10 |
| Quenchband | Smithing 10 |
| Gleaner's Cord | Farming 10 |
Sealed 18 curios
| Curio | Needs |
|---|---|
| Decorative Pickaxe | Mining 20 |
| Decorative Hatchet | Woodcutting 20 |
| Decorative Fishing Rod | Fishing 20 |
| Decorative Net | Fishing 20 |
| Decorative Harpoon | Fishing 20 |
| Decorative Hammer | Smithing 20 |
| Decorative Tinderbox | Cooking 20 |
| Decorative Needle | Crafting 20 |
| Decorative Alembic | Alchemy 20 |
| Decorative Saw | Construction 20 |
| Decorative Sword | Attack 25 |
| Decorative Bow | Ranged 20 |
| Decorative Helm | Defense 20 |
| Decorative Platebody | Defense 20 |
| Decorative Platelegs | Defense 20 |
| Decorative Shield | Defense 20 |
| Decorative Gauntlets | Defense 20 |
| Decorative Boots | Defense 20 |
The Writ
- A Herald's Writ names you a title you do not have yet: the Wayfarer, Chartwright, the Pathfinder, Sealbreaker.
- These titles are earned this way and no other. Reading one costs no shards.
- Once you hold them all, a writ pays 20 to 60 gold instead.
Carrying More than One
Completed trails raise how many charts of that tier you may hold, so you can leave one for later.
| Trails of that tier completed | Charts of it you may hold |
|---|---|
| 0 | 1 |
| 25 | 2 |
| 50 | 3 |
| 100 | 4 |
| 250 | 5 |
The manual [show][hide]
Activities
Collections
Items & Gear
Social
Meta