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Faith

Align with a patron god at their shrine, then toggle their boons — passive powers that drain Faith while switched on. Your Faith pool grows with Piety (trained by burying bones — a rite performed at shrine locations, where a Yield proc can consecrate two sets of remains at once for double XP). Refill by praying at your patron's shrine, never mid-fight. Switching patrons empties your Faith entirely: alignment is a commitment, not a per-fight toggle.

Ferrun, the Forgefather

God of forge, stone, and labour. Shrine at Embervale.

BoonPietyFaithEffect
Steady Hands1−0.5/min+3% Success
Forgeward15−1/min+3 Puncture Def, +3 Slash Def, +3 Crush Def
Forgefather's Temper30−2/min+5% Success

Maeryn, the Tidemother

God of sea, tides, and travel. Shrine at Saltreach.

BoonPietyFaithEffect
Tide's Favor1−0.5/min+3% Yield
Salt Ward15−1/min+4 Magic Def, +4 Range Def
Tidemother's Bounty30−2/min+6% Yield

Serah of the Hearth

God of harvest, home, and vitality. Shrine at Hearthwick.

BoonPietyFaithEffect
Hearthglow1−0.5/min−1s Timer
Harvest Hand15−1/min+5% Yield
Hearthkeeper's Blessing30−2/min−2s Timer

Volkar, the Red Banner

God of war and valour. Shrine at Gravenholt.

BoonPietyFaithEffect
Battle Fervor1−0.5/min+2 Puncture Att, +2 Slash Att, +2 Crush Att
The Red Banner15−1/min+3 Strength, +2 Range Att, +2 Magic Att
Wargod's Wrath30−2/min+4 Puncture Att, +4 Slash Att, +4 Crush Att, +3 Strength

The Merrow, Lady of the Drowned

God of the drowned, luck, and what the water keeps. Shrine at Sedgeholm.

BoonPietyFaithEffect
Drowned Penny1−0.5/min+2% Luck
Wrecker's Gift15−1/min+3% Luck
The Merrow's Own30−2/min+5% Luck