Bosses
A boss is one deliberate, much longer fight rather than another creature in the rotation. Each has its own card at its location — never the ordinary "Do Battle" list — and cannot be repeated automatically: every attempt is a fresh decision, because losing costs your whole backpack.
They are difficult through stamina, not spikes. A boss has an enormous health pool and hits for very little, so you lose by running out of food, not by getting unlucky. Bring more than you think you need.
Bosses are not where the money is — you will earn more per hour grinding ordinary monsters. What they carry is the things you cannot get anywhere else: their unique gear, the materials to craft more, and their Keepsakes.
Bittershell
| Found at | Weirsend, Aldermoor |
|---|---|
| Health | 250 |
| Hits for | up to 4, every 5.0s |
| Weak to | puncture |
Drops (besides gold and remains)
| Item | Odds |
|---|---|
| Bittershell Plate | 1 in 35 |
| Pearl | 1 in 20 |
| Raw Trout | 1 in 5 |
| Raw Perch | 1 in 7 |
| Crab Claw | 1 in 100 |
| Bittershell Shield | 1 in 150 |
Tailknot
| Found at | Greyledge, Aldermoor |
|---|---|
| Health | 200 |
| Hits for | up to 6, every 4.2s |
| Weak to | slash |
| Costs to reach | 1× Rope, spent on the way in whether you win or lose |
Drops (besides gold and remains)
| Item | Odds |
|---|---|
| Uncut Jet | 1 in 20 |
| Gnarled Teeth | 1 in 7 |
| Knotted Tail | 1 in 100 |
| Tailknot Flail | 1 in 150 |