Sections

Bosses

Bosses carry what nothing else drops: unique gear, the materials to make more, and keepsakes. Each boss's page has its full stats, mechanics and drops.

Solo Bosses

  • Each has its own card at its location and cannot be repeated automatically.
  • Losing costs your backpack like any death from combat level 10. Bring more food than you think.
  • A slain boss returns after 30 seconds, and the wait follows you.
BossWhereWeak toThe fight
BittershellWeirsendpunctureHits up to 4 every 5s.
TailknotGreyledge · 1× Rope to enterslashHits up to 6 every 4.2s.
Old SackclothTanglewood · 1× Cloth to entercrush, rangeFights beside 3 Stitched: the fight ends the moment the master falls.
GhessaMurkwashmagicPoisons 35% of the blows that land; hits up to 9 every 4.8s.
Caul and CerementThe Weeping SteeplerangeOnly a bow reaches this fight. Two bodies, Caul and Cerement, fought at once: when one falls the other enrages, and the kill pays when both are down.

World Raids

  • One rises every 3 to 8 hours at one of its sites, announced 30 minutes ahead; the fight lasts 30 minutes.
  • Everyone fights one shared health pool, sized to the raid that turns up.
  • Falling costs your place and your share, not your backpack.
  • Spoils go to those still standing who dealt or healed at least 2% of the pool, or 75, whichever is less.
BossRises atWeak toThe fight
Gravemaw, The UnburiedGravenholtcrush, rangeA plain, enormous fight: the realm's introduction to raiding.
Flintheart, The Long-StandingWhispering Woods, Bowerdene, TanglewoodpunctureSweeps up to 8 fighters at once, turns its blows through 3 forms as it weakens.
Ilsabet, The MistcallerMistvalslash, rangeSweeps up to 8 fighters at once, names one fighter for an unavoidable 22-damage blow, mends itself as the fight drags.
Ebb and Flood, The Twin TidesShimmershoal, Saltreachpuncture (Ebb), slash (Flood)Two bodies, one fight: Ebb and Flood trade their fury as the tide turns, the survivor of a fallen twin enrages, and the spoils come only when both are down.
Ulcwen, The Blackwater AgueBlackcarr, Mirefield, Deepmire DelvemagicSweeps up to 8 fighters at once, breathes a miasma that poisons every fighter without Poison Immunity.

Skilling Raids

World raids fought with tools, and only the tool named below harms each one. They never strike back, and everyone who stays to the fall and does their part takes a share of the spoils.

BossRises atHarmed by
Krag, The Living MountainCopperfell, Greyledge, BlackveinPickaxe
Fathom, The UnsoundedWeirsend, ShimmershoalNet, then rod, then harpoon
Knotfather, The Deep GrainWhispering Woods, BowerdeneTinderbox, then hatchet
Bellows, The Fire FeederBlackvein, MistvalHammer, then needle
Cauldra, The Ever HungryTanglewood, ShimmershoalTinderbox, then alembic, then tinderbox, then alembic

Other Bosses

The manual [show]