Bosses carry what nothing else drops: unique gear, the materials to make more, and keepsakes. Each boss's page has its full stats, mechanics and drops.
Solo Bosses
- Each has its own card at its location and cannot be repeated automatically.
- Losing costs your backpack like any death from combat level 10. Bring more food than you think.
- A slain boss returns after 30 seconds, and the wait follows you.
World Raids
- One rises every 3 to 8 hours at one of its sites, announced 30 minutes ahead; the fight lasts 30 minutes.
- Everyone fights one shared health pool, sized to the raid that turns up.
- Falling costs your place and your share, not your backpack.
- Spoils go to those still standing who dealt or healed at least 2% of the pool, or 75, whichever is less.
| Boss | Rises at | Weak to | The fight |
|---|
| Gravemaw, The Unburied | Gravenholt | crush, range | A plain, enormous fight: the realm's introduction to raiding. |
| Flintheart, The Long-Standing | Whispering Woods, Bowerdene, Tanglewood | puncture | Sweeps up to 8 fighters at once, turns its blows through 3 forms as it weakens. |
| Ilsabet, The Mistcaller | Mistval | slash, range | Sweeps up to 8 fighters at once, names one fighter for an unavoidable 22-damage blow, mends itself as the fight drags. |
| Ebb and Flood, The Twin Tides | Shimmershoal, Saltreach | puncture (Ebb), slash (Flood) | Two bodies, one fight: Ebb and Flood trade their fury as the tide turns, the survivor of a fallen twin enrages, and the spoils come only when both are down. |
| Ulcwen, The Blackwater Ague | Blackcarr, Mirefield, Deepmire Delve | magic | Sweeps up to 8 fighters at once, breathes a miasma that poisons every fighter without Poison Immunity. |
Skilling Raids
World raids fought with tools, and only the tool named below harms each one. They never strike back, and everyone who stays to the fall and does their part takes a share of the spoils.
| Boss | Rises at | Harmed by |
|---|
| Krag, The Living Mountain | Copperfell, Greyledge, Blackvein | Pickaxe |
| Fathom, The Unsounded | Weirsend, Shimmershoal | Net, then rod, then harpoon |
| Knotfather, The Deep Grain | Whispering Woods, Bowerdene | Tinderbox, then hatchet |
| Bellows, The Fire Feeder | Blackvein, Mistval | Hammer, then needle |
| Cauldra, The Ever Hungry | Tanglewood, Shimmershoal | Tinderbox, then alembic, then tinderbox, then alembic |