Sections

Bosses

A boss is one deliberate, much longer fight rather than another creature in the rotation. Each has its own card at its location — never the ordinary "Do Battle" list — and cannot be repeated automatically: every attempt is a fresh decision, because losing costs your whole backpack.

They are difficult through stamina, not spikes. A boss has an enormous health pool and hits for very little, so you lose by running out of food, not by getting unlucky. Bring more than you think you need.

Bosses are not where the money is — you will earn more per hour grinding ordinary monsters. What they carry is the things you cannot get anywhere else: their unique gear, the materials to craft more, and their Keepsakes.

Bittershell

Found atWeirsend, Aldermoor
Health250
Hits forup to 4, every 5.0s
Weak topuncture

Drops (besides gold and remains)

ItemOdds
Bittershell Plate1 in 35
Pearl1 in 20
Raw Trout1 in 5
Raw Perch1 in 7
Crab Claw1 in 100
Bittershell Shield1 in 150
Full bestiary entry ›

Tailknot

Found atGreyledge, Aldermoor
Health200
Hits forup to 6, every 4.2s
Weak toslash
Costs to reach1× Rope, spent on the way in whether you win or lose

Drops (besides gold and remains)

ItemOdds
Uncut Jet1 in 20
Gnarled Teeth1 in 7
Knotted Tail1 in 100
Tailknot Flail1 in 150
Full bestiary entry ›