Sections

Events

A world event is an Invasion (monsters to fight) or a Surge (a resource to gather) at one place, announced in World chat. The Events board also holds three realm-wide pots and the current Town Project.

How Events Work

  • Travel to the event's location and open its gold Event card. Its monster or resource is there only while the event runs.
  • Everyone present works one shared pool; the event ends when the pool is cleared or its time runs out.
  • Kills and gathers pay their normal experience and loot, and the event's target pays 25% extra XP.
  • Clear the pool in time and a gold bonus is split by how much of it each player cleared. If time runs out, you keep what you earned, with no bonus.
  • The wardens call out progress at 50%.

Events You Might See

Random events fire only while at least 14 players are online, and the wardens can call any of them. Each runs up to 24 hours.

EventKindTargetWhere
Rat SwarminvasionGiant RatWyckmouth, Hearthwick, Embervale
Boar InvasioninvasionTangleback BoarCopperfell, Fallowmead, Bowerdene
Storm-Felled TimbersurgeChop LogsWhispering Woods, Hearthwick, Fallowmead
The Generous SwarminvasionGenerous RatWyckmouth, Hearthwick, Embervale
The Benevolent BroodinvasionBenevolent SpiderCopperfell, Whispering Woods, Bowerdene
The Moorhound PackinvasionMoorhoundFallowmead, Bowerdene, Hearthwick
The Redwake LandinginvasionRedwake CorsairWyckmouth, Weirsend
The Shrimp BoilsurgeNet ShrimpWeirsend
The Bumper CropsurgeCut Wild CabbageFallowmead
The Iron LodesurgeMine IronCopperfell, Greyledge
The Opened BarrowssurgePry the Crypt LockboxesGravenholt
Harpy DescentinvasionCliff HarpySaltreach, Shimmershoal, Tanglewood
The Silver RunsurgeLure SalmonSaltreach, Shimmershoal
The Wreckwater RisinginvasionWreckwater DrownedSaltreach, Shimmershoal
The CoalfallsurgeMine CoalBlackvein, Mistval
The Fortunebloom FlushsurgePick FortunebloomTanglewood, Mistval
The Smugglers' OverstocksurgeRifle the Smuggler's CratesSaltreach
The Lynx HungerinvasionMist LynxTanglewood, Mistval, Blackvein
The Fen RisinginvasionFen LurkerSedgeholm, Sootmere, Mirefield
The Sable SeamsurgeMine SableDeepmire Delve, Sootmere
The Bogbane BloomsurgePick BogbaneMirefield, Murkwash
The Gilt ProcessioninvasionGildwightSedgeholm, Sootmere, Murkwash
The WyrmriseinvasionFen WyrmDeepmire Delve, Blackcarr, Mirefield
The Poachers' GlutsurgeRob the Bog PoachersThe Weeping Steeple
The Ghul WindinvasionDust GhulMersa, Qasr Adin, Bir Zahra
The Dorado RunsurgeFish DoradoThe Sidra Coast, Mersa
The Damask VeinsurgeMine DamaskJebel Karn, Qasr Adin
The Crocus FieldssurgePick SaffronBir Zahra
The Water-Thieves' HoardsurgeRob the Water ThievesThe Sunken Qanat
The PalmfallsurgeChop PalmWadi Nakhl
The Scorpion SwarminvasionJebel ScorpionJebel Karn, Wadi Nakhl
The Sandveil RaidinvasionSandveil BrigandMersa, Qasr Adin, Bir Zahra
The Skerry LandinginvasionSkerry RaiderVindhavn, Isfjord, Eldstad
The Fylgja's WakeinvasionRime FylgjaFrostvang, Malmfjall, Myrkvid

The Tribute Well

  • Anyone may pour ❖ Tribute in; offerings are burned and the Well never takes more than it still needs.
  • When it fills, one boon below settles on every player for 24 hours (never the same one twice running).
  • It then rests a day, and asks 20% more next time, never less than 100,000. While it waits unfilled, the price eases 5% a day.
  • Offerings count on the Offerings highscore.
BoonFor everyone
Boon of the Swift−5s action time
Boon of Sure Hands+5% Success
Boon of Plenty+10% Yield
Boon of the Fortunate Find+50% Luck
Boon of Gilded Hands+20% Fortune
Boon of the Unbroken+25% Endurance

The Beacon

A second Tribute pot with the Well's rules. When it fills, a wave of 10 to 18 invasions and surges breaks out across the realm, with a 15% chance of an early world boss. It then rests 48 hours. Offerings count on the same highscore.

The Ember Rush

  • Every Ember Shard bought from the premium shop fills the bar; shards traded between players do not.
  • At 10,000 shards, the world bosses rise one every hour, on the hour, for a day, in a shuffled rotation, each with a ten-minute warning. They pay what they always pay.
  • Random rises pause for that day. A full bar waits a day after a Rush ends.

Town Projects

  • A town posts a bill of materials the whole realm fills, one project at a time. Hand over what you carry in the host town.
  • Builders earn Construction XP as they give: a quarter of what each item paid to gather or make.
  • When the bill is met, the host town's whole region gets buffs for a while, and the top three givers are named.
  • Unfinished after 14 days, it fails: the materials are spent, no buff.
The manual [show]