Events
A world event is an Invasion (monsters to fight) or a Surge (a resource to gather) at one place, announced in World chat. The Events board also holds three realm-wide pots and the current Town Project.
How Events Work
- Travel to the event's location and open its gold Event card. Its monster or resource is there only while the event runs.
- Everyone present works one shared pool; the event ends when the pool is cleared or its time runs out.
- Kills and gathers pay their normal experience and loot, and the event's target pays 25% extra XP.
- Clear the pool in time and a gold bonus is split by how much of it each player cleared. If time runs out, you keep what you earned, with no bonus.
- The wardens call out progress at 50%.
Events You Might See
Random events fire only while at least 14 players are online, and the wardens can call any of them. Each runs up to 24 hours.
| Event | Kind | Target | Where |
|---|---|---|---|
| Rat Swarm | invasion | Giant Rat | Wyckmouth, Hearthwick, Embervale |
| Boar Invasion | invasion | Tangleback Boar | Copperfell, Fallowmead, Bowerdene |
| Storm-Felled Timber | surge | Chop Logs | Whispering Woods, Hearthwick, Fallowmead |
| The Generous Swarm | invasion | Generous Rat | Wyckmouth, Hearthwick, Embervale |
| The Benevolent Brood | invasion | Benevolent Spider | Copperfell, Whispering Woods, Bowerdene |
| The Moorhound Pack | invasion | Moorhound | Fallowmead, Bowerdene, Hearthwick |
| The Redwake Landing | invasion | Redwake Corsair | Wyckmouth, Weirsend |
| The Shrimp Boil | surge | Net Shrimp | Weirsend |
| The Bumper Crop | surge | Cut Wild Cabbage | Fallowmead |
| The Iron Lode | surge | Mine Iron | Copperfell, Greyledge |
| The Opened Barrows | surge | Pry the Crypt Lockboxes | Gravenholt |
| Harpy Descent | invasion | Cliff Harpy | Saltreach, Shimmershoal, Tanglewood |
| The Silver Run | surge | Lure Salmon | Saltreach, Shimmershoal |
| The Wreckwater Rising | invasion | Wreckwater Drowned | Saltreach, Shimmershoal |
| The Coalfall | surge | Mine Coal | Blackvein, Mistval |
| The Fortunebloom Flush | surge | Pick Fortunebloom | Tanglewood, Mistval |
| The Smugglers' Overstock | surge | Rifle the Smuggler's Crates | Saltreach |
| The Lynx Hunger | invasion | Mist Lynx | Tanglewood, Mistval, Blackvein |
| The Fen Rising | invasion | Fen Lurker | Sedgeholm, Sootmere, Mirefield |
| The Sable Seam | surge | Mine Sable | Deepmire Delve, Sootmere |
| The Bogbane Bloom | surge | Pick Bogbane | Mirefield, Murkwash |
| The Gilt Procession | invasion | Gildwight | Sedgeholm, Sootmere, Murkwash |
| The Wyrmrise | invasion | Fen Wyrm | Deepmire Delve, Blackcarr, Mirefield |
| The Poachers' Glut | surge | Rob the Bog Poachers | The Weeping Steeple |
| The Ghul Wind | invasion | Dust Ghul | Mersa, Qasr Adin, Bir Zahra |
| The Dorado Run | surge | Fish Dorado | The Sidra Coast, Mersa |
| The Damask Vein | surge | Mine Damask | Jebel Karn, Qasr Adin |
| The Crocus Fields | surge | Pick Saffron | Bir Zahra |
| The Water-Thieves' Hoard | surge | Rob the Water Thieves | The Sunken Qanat |
| The Palmfall | surge | Chop Palm | Wadi Nakhl |
| The Scorpion Swarm | invasion | Jebel Scorpion | Jebel Karn, Wadi Nakhl |
| The Sandveil Raid | invasion | Sandveil Brigand | Mersa, Qasr Adin, Bir Zahra |
| The Skerry Landing | invasion | Skerry Raider | Vindhavn, Isfjord, Eldstad |
| The Fylgja's Wake | invasion | Rime Fylgja | Frostvang, Malmfjall, Myrkvid |
The Tribute Well
- Anyone may pour ❖ Tribute in; offerings are burned and the Well never takes more than it still needs.
- When it fills, one boon below settles on every player for 24 hours (never the same one twice running).
- It then rests a day, and asks 20% more next time, never less than 100,000. While it waits unfilled, the price eases 5% a day.
- Offerings count on the Offerings highscore.
| Boon | For everyone |
|---|---|
| Boon of the Swift | −5s action time |
| Boon of Sure Hands | +5% Success |
| Boon of Plenty | +10% Yield |
| Boon of the Fortunate Find | +50% Luck |
| Boon of Gilded Hands | +20% Fortune |
| Boon of the Unbroken | +25% Endurance |
The Beacon
A second Tribute pot with the Well's rules. When it fills, a wave of 10 to 18 invasions and surges breaks out across the realm, with a 15% chance of an early world boss. It then rests 48 hours. Offerings count on the same highscore.
The Ember Rush
- Every Ember Shard bought from the premium shop fills the bar; shards traded between players do not.
- At 10,000 shards, the world bosses rise one every hour, on the hour, for a day, in a shuffled rotation, each with a ten-minute warning. They pay what they always pay.
- Random rises pause for that day. A full bar waits a day after a Rush ends.
Town Projects
- A town posts a bill of materials the whole realm fills, one project at a time. Hand over what you carry in the host town.
- Builders earn Construction XP as they give: a quarter of what each item paid to gather or make.
- When the bill is met, the host town's whole region gets buffs for a while, and the top three givers are named.
- Unfinished after 14 days, it fails: the materials are spent, no buff.
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