Trading
Trading trains through study courses at a Merchant's Guild and Trade Contracts, never through your own buying and selling. Levels improve shop prices and your reach on the auction house.
Study Courses
A timed session that costs tuition (destroyed) and always succeeds. A Yield proc pays a second tuition for double the experience, if you can afford it.
Trade Contracts
- Take a commission at a guild board, source the goods any way you like, and deliver them to the named town's guild, never the town you took it in.
- You hold one contract at a time and may decline 2 a day (abandoning counts), reset at midnight Eastern.
- Gold pays 60% of the goods' base value, so buying the goods to deliver them loses money. Partial deliveries count toward the total.
- Every completion also pays Guild Seals.
| Trading | Goods the guild asks for | XP | Seals | Delivers to |
|---|---|---|---|---|
| 1–15 | Bronze Bar, Cooked Shrimp, Plank, Leather, Cooked Trout, Bowstring, Cloth | 110–135 | 1 | Embervale and Hearthwick |
| 15–30 | Iron Bar, Cooked Salmon, Oak Plank, Hard Leather, Iron Arrow, Fine Cloth, Cooked Gar | 390–430 | 2 | Mistval and Wyckmouth |
| 30–45 | Steel Bar, Birch Plank, Ash Plank, Steel Arrow, Cooked Eel, Greater Mana Potion, Fine Bowstring | 880–950 | 3 | Mistval and Sedgeholm |
| 45–60 | Sable Bar, Willow Plank, Blackthorn Plank, Sable Arrow, Shroud Cloth, Silk Bowstring | 1700–1850 | 5 | Mistval and Sedgeholm |
| 60–72 | Damask Bar, Sunweave, Cooked Hamour, Caravan Master's Brew, Date Cake, Ironwood Plank, Palm Plank | 2050–2250 | 6 | Sedgeholm and Mersa |
| 72+ | Wolfram Bar, Frostweave, Cooked Halibut, Rye Loaf, Myrkwood Plank, Fir Plank, Juniper Draught | 2300–2500 | 6 | Sedgeholm, Mersa and Vindhavn |
The Guild Shop
Spend Guild Seals from the Trade Contracts panel at any guild town. Seals cannot be traded.
| Item | Guild Seals | What it does |
|---|---|---|
| Standing Credit | 50 | One more contract decline each day (3 in total). |
| Guild Coffer | 50 | The guild holds your proceeds and winnings at the counter instead of sending them out to you. Collect them at any guild town. Anything waiting takes up a listing slot. |
| Guild Ledger | 75 | Your commission board permanently holds a fifth contract. |
| Standing Credit II | 75 | Yet another daily decline (4 in total). |
| Title: Guildsman (title) | 50 | Wear the guild's mark before your name. |
| Title: Master of Coin (title) | 250 | The guild's highest honour, for its most prolific traders. |
The Guild Coffer
- The auction house holds what it owes you at the guild counter instead of sending it: purchases, winnings, sale proceeds, returned goods and refunded bids.
- Collect at any guild town (Wyckmouth, Mistval, Sedgeholm, Mersa, Vindhavn), a stack at a time; nothing expires.
- Goods waiting there are safe from a full pack and from death, but each stack uses one of your listing slots. Gold uses none.
- You can switch it off at the counter.
Selling to a Store
A general store pays 40% of the first 40 gold of an item's base value and 12% of the rest. Rarity changes nothing. Trading moves both rates 0.4% of the way toward full value per level (the upper rate at half pace), widens the full-rate band by 0.5 gold a level, and stops at 35%.
| Iron Platebody | Full-rate band | A store pays |
|---|---|---|
| Trading 1 (base value 90) | 40 gold | 16 + 6 = 22 gold |
| Trading 50 | 64.5 gold | 38 gold |
A stack is priced first and rounded once, never below 1 gold an item (10 fetch 220). Hover an item in your pack to see what a store pays you today.
The Auction House
- Listings: 2 concurrent listings to start, plus 2 every 10 Trading levels, with no limit. Buy orders have as many slots again.
- Fee: 5% of every sale, less 0.06% per Trading level, down to 2%.