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Trading

Trading trains through study courses at a Merchant's Guild and Trade Contracts, never through your own buying and selling. Levels improve shop prices and your reach on the auction house.

Study Courses

A timed session that costs tuition (destroyed) and always succeeds. A Yield proc pays a second tuition for double the experience, if you can afford it.

LvlCourseGoldXPWhere
1Study Ledgers510Wyckmouth
10Study Contracts2014Wyckmouth
20Study Markets4521Wyckmouth
30Study Caravans8030Mistval
40Study Ventures13042Mistval
50Study the Sun Roads20052Mersa
65Study the Whale Roads25062Vindhavn

Trade Contracts

  • Take a commission at a guild board, source the goods any way you like, and deliver them to the named town's guild, never the town you took it in.
  • You hold one contract at a time and may decline 2 a day (abandoning counts), reset at midnight Eastern.
  • Gold pays 60% of the goods' base value, so buying the goods to deliver them loses money. Partial deliveries count toward the total.
  • Every completion also pays Guild Seals.
TradingGoods the guild asks forXPSealsDelivers to
1–15Bronze Bar, Cooked Shrimp, Plank, Leather, Cooked Trout, Bowstring, Cloth110–1351Embervale and Hearthwick
15–30Iron Bar, Cooked Salmon, Oak Plank, Hard Leather, Iron Arrow, Fine Cloth, Cooked Gar390–4302Mistval and Wyckmouth
30–45Steel Bar, Birch Plank, Ash Plank, Steel Arrow, Cooked Eel, Greater Mana Potion, Fine Bowstring880–9503Mistval and Sedgeholm
45–60Sable Bar, Willow Plank, Blackthorn Plank, Sable Arrow, Shroud Cloth, Silk Bowstring1700–18505Mistval and Sedgeholm
60–72Damask Bar, Sunweave, Cooked Hamour, Caravan Master's Brew, Date Cake, Ironwood Plank, Palm Plank2050–22506Sedgeholm and Mersa
72+Wolfram Bar, Frostweave, Cooked Halibut, Rye Loaf, Myrkwood Plank, Fir Plank, Juniper Draught2300–25006Sedgeholm, Mersa and Vindhavn

The Guild Shop

Spend Guild Seals from the Trade Contracts panel at any guild town. Seals cannot be traded.

ItemGuild SealsWhat it does
Standing Credit50One more contract decline each day (3 in total).
Guild Coffer50The guild holds your proceeds and winnings at the counter instead of sending them out to you. Collect them at any guild town. Anything waiting takes up a listing slot.
Guild Ledger75Your commission board permanently holds a fifth contract.
Standing Credit II75Yet another daily decline (4 in total).
Title: Guildsman (title)50Wear the guild's mark before your name.
Title: Master of Coin (title)250The guild's highest honour, for its most prolific traders.

The Guild Coffer

  • The auction house holds what it owes you at the guild counter instead of sending it: purchases, winnings, sale proceeds, returned goods and refunded bids.
  • Collect at any guild town (Wyckmouth, Mistval, Sedgeholm, Mersa, Vindhavn), a stack at a time; nothing expires.
  • Goods waiting there are safe from a full pack and from death, but each stack uses one of your listing slots. Gold uses none.
  • You can switch it off at the counter.

Selling to a Store

A general store pays 40% of the first 40 gold of an item's base value and 12% of the rest. Rarity changes nothing. Trading moves both rates 0.4% of the way toward full value per level (the upper rate at half pace), widens the full-rate band by 0.5 gold a level, and stops at 35%.

Iron PlatebodyFull-rate bandA store pays
Trading 1 (base value 90)40 gold16 + 6 = 22 gold
Trading 5064.5 gold38 gold

A stack is priced first and rounded once, never below 1 gold an item (10 fetch 220). Hover an item in your pack to see what a store pays you today.

The Auction House

  • Listings: 2 concurrent listings to start, plus 2 every 10 Trading levels, with no limit. Buy orders have as many slots again.
  • Fee: 5% of every sale, less 0.06% per Trading level, down to 2%.
The manual [show]