Sections

Thieves Guild

The Thieves Guild is the only way to steal from another player. It picks your mark for you: a player who is online now.

How It Works

  1. Accept a task at the guild. Your mark is a random online player: never a clanmate, never below total level 50, and never the same mark twice in a row.
  2. The task names their region and where they were last seen. Find them.
  3. Thieve them from the Players Here list once you share a location.
  4. Return to the guild to close the task and collect.

The Odds

  • Success starts at 31.5% and moves 1% for every level your Thieving beats the mark's Thieving and Trading combined.
  • A worn Lockpick adds 10%, and breaks about 1 in 20 attempts.
  • However the levels fall, it stays between 5% and 45%.
  • A success lifts 5–10% of the gold the mark is carrying. Gold banked in a House can never be stolen.

Task Tiers

TierThievingGoldXPMarks
115+75501
230+2201402
345+5503203

Rules

  • A failed attempt jails you for 2 minutes: no actions, no travel. Closing a jailed task still pays 50% of the XP and 1 Mark.
  • A mark who stays offline 10 minutes frees you, without spending a decline.
  • The guild needs at least 5 eligible marks online to hand out a task.

The Marks Shop

Spend Thieves' Marks at any guild.

ItemThieves' MarksWhat it does
Lockpick5A bundle of five: worn in the tool slot, they ease a mark's pockets open.
Task Credit50One more task decline each day (3 in total).
Task Credit II75Yet another daily decline (4 in total).
Soft Boots120Lie low in half the time after a botched pickpocket (30s instead of 60s).
Friends Inside150A quarter off every jail sentence.
Title: Shadowhand (title)50A name whispered in the guild's back rooms.
Title: Master of Whispers (title)250The guild's highest honour, for its most artful hands.
The manual [show]