Thieves Guild
The Thieves Guild is the only way to steal from another player. It picks your mark for you: a player who is online now.
How It Works
- Accept a task at the guild. Your mark is a random online player: never a clanmate, never below total level 50, and never the same mark twice in a row.
- The task names their region and where they were last seen. Find them.
- Thieve them from the Players Here list once you share a location.
- Return to the guild to close the task and collect.
The Odds
- Success starts at 31.5% and moves 1% for every level your Thieving beats the mark's Thieving and Trading combined.
- A worn Lockpick adds 10%, and breaks about 1 in 20 attempts.
- However the levels fall, it stays between 5% and 45%.
- A success lifts 5–10% of the gold the mark is carrying. Gold banked in a House can never be stolen.
Task Tiers
| Tier | Thieving | Gold | XP | Marks |
|---|---|---|---|---|
| 1 | 15+ | 75 | 50 | 1 |
| 2 | 30+ | 220 | 140 | 2 |
| 3 | 45+ | 550 | 320 | 3 |
Rules
- A failed attempt jails you for 2 minutes: no actions, no travel. Closing a jailed task still pays 50% of the XP and 1 Mark.
- A mark who stays offline 10 minutes frees you, without spending a decline.
- The guild needs at least 5 eligible marks online to hand out a task.
The Marks Shop
Spend Thieves' Marks at any guild.
| Item | Thieves' Marks | What it does |
|---|---|---|
| Lockpick | 5 | A bundle of five: worn in the tool slot, they ease a mark's pockets open. |
| Task Credit | 50 | One more task decline each day (3 in total). |
| Task Credit II | 75 | Yet another daily decline (4 in total). |
| Soft Boots | 120 | Lie low in half the time after a botched pickpocket (30s instead of 60s). |
| Friends Inside | 150 | A quarter off every jail sentence. |
| Title: Shadowhand (title) | 50 | A name whispered in the guild's back rooms. |
| Title: Master of Whispers (title) | 250 | The guild's highest honour, for its most artful hands. |
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