Magic
Mana
Your mana pool grows with your Magic level and refills on its own — one point every 5 minutes; potions refill it faster, and gear like the Spellbook off-hand raises your Mana Regen. Casting is the only way to train Magic. Self-cast utility spells repeat until you run out of mana (or a count you choose) — and their effects stack, each cast on its own clock.
Utility spells
| Lvl | Spell | Mana | Effect |
|---|---|---|---|
| 1 | Mining Haste | 5 | −2s Mining timer for 20 min (castable on another player at Magic 6) |
| 1 | Woodcutting Haste | 5 | −2s Woodcutting timer for 20 min (castable on another player at Magic 6) |
| 3 | Fishing Haste | 5 | −2s Fishing timer for 20 min (castable on another player at Magic 8) |
| 5 | Cooking Haste | 5 | −2s Cooking timer for 20 min (castable on another player at Magic 10) |
| 8 | Smithing Haste | 5 | −2s Smithing timer for 20 min (castable on another player at Magic 13) |
| 10 | Farming Haste | 5 | −2s Farming timer for 20 min (castable on another player at Magic 15) |
| 12 | Speed Haste | 5 | −2s Speed timer for 20 min (castable on another player at Magic 17) |
| 14 | Crafting Haste | 5 | −2s Crafting timer for 20 min (castable on another player at Magic 19) |
| 16 | Trading Haste | 5 | −2s Trading timer for 20 min (castable on another player at Magic 21) |
| 18 | Thieving Haste | 5 | −2s Thieving timer for 20 min (castable on another player at Magic 23) |
| 20 | Piety Haste | 5 | −2s Piety timer for 20 min (castable on another player at Magic 25) |
| 22 | Construction Haste | 5 | −2s Construction timer for 20 min (castable on another player at Magic 27) |
| 25 | Alchemy Haste | 5 | −2s Alchemy timer for 20 min (castable on another player at Magic 30) |
A Haste lasts 1 extra minute for every 2 Magic levels you stand above the level the cast requires — so training Magic lengthens every Haste you can cast.
Combat spells (autocast)
Pick an autocast spell on the battle screen: it fires on your swing timer at its mana cost, rolling accuracy from your Magic level on the magic axis. When mana runs dry you fall back to your weapon.
| Lvl | Spell | Mana | Max hit | Cooldown |
|---|---|---|---|---|
| 1 | Spark | 1 | 3 | — |
| 10 | Ember Bolt | 2 | 6 | — |
| 20 | Stone Lance | 3 | 10 | 8s |
| 30 | Gale Cut | 4 | 14 | — |
| 40 | Blackwater Surge | 5 | 18 | — |
| 45 | Tempest | 7 | 24 | 12s |
Heal spells
Cast a heal from your spellbook or, mid-fight, from the Heal button beside Eat and Drink on the battle screen — it trades mana for health instantly, a spell-caster's alternative to food. Self-only, and it grants no experience.
| Lvl | Spell | Mana | Heals |
|---|---|---|---|
| 6 | Minor Heal | 1 | 3 HP |