Deep Delve
Mining's gamble: every ore you mine anywhere takes you one Depth deeper and adds to a haul you have not banked yet. Bank it at a seat for Lodestones, or lose it to a cave-in.
How It Works
- Open a descent at any seat (Copperfell, Blackvein, Deepmire Delve, Jebel Karn or Malmfjall).
- Mine anywhere: each ore is one Depth deeper and a bigger haul.
- Bank at any seat to turn the haul into Lodestones. Banking ends your delving for the day.
- You get 3 descents a day; a cave-in spends one and takes only the unbanked haul (never your ore, XP or pack).
- 10 haul makes a Lodestone; the remainder is lost, and Depth and haul both end with the day.
The Risk
Nothing can collapse through Depth 5. After that each swing carries 0.5%, rising 0.5% a Depth (7.5% at 20, 12.5% at 30).
| Bank at Depth | Chance you get there | Haul | Lodestones |
|---|---|---|---|
| 5 | 100% | 5 | 0 |
| 10 | 93% | 11 | 1 |
| 15 | 76% | 21 | 2 |
| 20 | 54% | 32 | 3 |
| 25 | 34% | 47 | 4 |
| 30 | 18% | 63 | 6 |
| 40 | 3% | 104 | 10 |
Lodestone Hall
Lodestones spend at any seat.
| Item | Lodestones | What it does |
|---|---|---|
| Lodestone Pick | 50 | Sable-quick, +5% Mining success, and it barely wears. Mining 30. Cannot be traded. |
| Shoring Timbers | 50 | The pit gives way less readily: collapse odds climb 0.4% a Depth, not 0.5%. |
| Quarryman's Rhythm | 50 | Your pick comes down a second sooner in a skilling boss's Mining phases. |
| Pit Sense | 100 | You can feel how close the roof is: see your exact collapse chance before each swing. |
| Safety Line | 150 | The first cave-in each day still costs you the descent, but half the haul comes up with you. |
| Quarryman's Rhythm II | 150 | A second sooner still: two off every swing in those same phases. |
| Title: Delver (title) | 50 | One who goes down on purpose. |
| Title: Deepwarden (title) | 250 | The hall knows who comes back up. |
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