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Deep Delve

Mining's gamble: every ore you mine anywhere takes you one Depth deeper and adds to a haul you have not banked yet. Bank it at a seat for Lodestones, or lose it to a cave-in.

How It Works

  1. Open a descent at any seat (Copperfell, Blackvein, Deepmire Delve, Jebel Karn or Malmfjall).
  2. Mine anywhere: each ore is one Depth deeper and a bigger haul.
  3. Bank at any seat to turn the haul into Lodestones. Banking ends your delving for the day.
  • You get 3 descents a day; a cave-in spends one and takes only the unbanked haul (never your ore, XP or pack).
  • 10 haul makes a Lodestone; the remainder is lost, and Depth and haul both end with the day.

The Risk

Nothing can collapse through Depth 5. After that each swing carries 0.5%, rising 0.5% a Depth (7.5% at 20, 12.5% at 30).

Bank at DepthChance you get thereHaulLodestones
5100%50
1093%111
1576%212
2054%323
2534%474
3018%636
403%10410

Lodestone Hall

Lodestones spend at any seat.

ItemLodestonesWhat it does
Lodestone Pick50Sable-quick, +5% Mining success, and it barely wears. Mining 30. Cannot be traded.
Shoring Timbers50The pit gives way less readily: collapse odds climb 0.4% a Depth, not 0.5%.
Quarryman's Rhythm50Your pick comes down a second sooner in a skilling boss's Mining phases.
Pit Sense100You can feel how close the roof is: see your exact collapse chance before each swing.
Safety Line150The first cave-in each day still costs you the descent, but half the haul comes up with you.
Quarryman's Rhythm II150A second sooner still: two off every swing in those same phases.
Title: Delver (title)50One who goes down on purpose.
Title: Deepwarden (title)250The hall knows who comes back up.
The manual [show]