All Skills
Gathering
| Skill | What it's for | Where you train it |
|---|---|---|
| Mining | Ore, stone, and gems from the world's rock faces. | 7 locations |
| Woodcutting | Timber from the forests: logs for planks, fires, and bows. | 7 locations |
| Fishing | Food from the waters, with nets and rods. | 6 locations |
| Farming | Crops and herbs: foraged from the wilds or grown in your gardens. | A House garden, 6 locations |
| Thieving | Coin and trinkets lifted from pockets and lockboxes. | 9 locations, Anywhere |
Processing
| Skill | What it's for | Where you train it |
|---|---|---|
| Smithing | Bars, weapons, armor, and tools from ore at the furnace and anvil. | Furnace, Anvil, Blood Forge |
| Cooking | Meals that heal: the fighter's supply line. | Mill, Cooking Range |
| Construction | Planks, builds, and vessels, the realm's infrastructure. | Sawmill, Shipyard |
| Crafting | Leather, jewelry, bows, and arrows from hides, gems, and staves. | Workshop, Tannery |
| Alchemy | Potions from herbs: buffs, restores, and brews. | Apothecary |
Combat
| Skill | What it's for | Where you train it |
|---|---|---|
| Attack | Melee accuracy, landing the hit. | Fighting monsters |
| Strength | Melee power, hitting harder. | Fighting monsters |
| Defense | Evasion, not getting hit. | Fighting monsters |
| Constitution | Endurance, your health pool. | Fighting monsters |
| Magic | Active casting: mana spent for immediate effect. | Fighting monsters, Casting spells, Lectern |
| Ranged | The third combat style: bows, arrows, and distance. | Fighting monsters |
| Piety | Sustained divine power: boons that drain Faith. | Shrine |
Utility
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