All Skills
gathering
| Skill | What it's for |
|---|---|
| Mining | Ore, stone, and gems from the world's rock faces. |
| Woodcutting | Timber from the forests — logs for planks, fires, and bows. |
| Fishing | Food from the waters, with nets and rods. |
| Farming | Crops and herbs — foraged from the wilds or grown in your gardens. |
| Thieving | Coin and trinkets lifted from pockets and lockboxes. |
processing
| Skill | What it's for |
|---|---|
| Smithing | Bars, weapons, armor, and tools from ore at the furnace and anvil. |
| Cooking | Meals that heal — the fighter's supply line. |
| Construction | Planks, builds, and vessels — the realm's infrastructure. |
| Crafting | Leather, jewelry, bows, and arrows from hides, gems, and staves. |
| Alchemy | Potions from herbs — buffs, restores, and brews. |
combat
| Skill | What it's for |
|---|---|
| Attack | Melee accuracy — landing the hit. |
| Strength | Melee power — hitting harder. |
| Defense | Evasion — not getting hit. |
| Constitution | Endurance — your health pool. |
| Magic | Active casting — mana spent for immediate effect. |
| Ranged | The third combat style — bows, arrows, and distance. |
| Piety | Sustained divine power — boons that drain Faith. |