Sections

All Skills

Gathering

SkillWhat it's forWhere you train it
MiningOre, stone, and gems from the world's rock faces.7 locations
WoodcuttingTimber from the forests: logs for planks, fires, and bows.7 locations
FishingFood from the waters, with nets and rods.6 locations
FarmingCrops and herbs: foraged from the wilds or grown in your gardens.A House garden, 6 locations
ThievingCoin and trinkets lifted from pockets and lockboxes.9 locations, Anywhere

Processing

SkillWhat it's forWhere you train it
SmithingBars, weapons, armor, and tools from ore at the furnace and anvil.Furnace, Anvil, Blood Forge
CookingMeals that heal: the fighter's supply line.Mill, Cooking Range
ConstructionPlanks, builds, and vessels, the realm's infrastructure.Sawmill, Shipyard
CraftingLeather, jewelry, bows, and arrows from hides, gems, and staves.Workshop, Tannery
AlchemyPotions from herbs: buffs, restores, and brews.Apothecary

Combat

SkillWhat it's forWhere you train it
AttackMelee accuracy, landing the hit.Fighting monsters
StrengthMelee power, hitting harder.Fighting monsters
DefenseEvasion, not getting hit.Fighting monsters
ConstitutionEndurance, your health pool.Fighting monsters
MagicActive casting: mana spent for immediate effect.Fighting monsters, Casting spells, Lectern
RangedThe third combat style: bows, arrows, and distance.Fighting monsters
PietySustained divine power: boons that drain Faith.Shrine

Utility

SkillWhat it's forWhere you train it
SpeedTravel, shorter roads everywhere.15 locations
TradingCommerce: better margins and more market reach.Merchant's Guild
The manual [show]