Sections

Keepsakes

Your Keepsakes are everything rare you have ever obtained. The item need not still be in your pack — sell it, lose it, wear it out, and the entry stays. Your log lives on your own profile; other players see only what you have found, never what you are missing.

The headline number counts distinct entries, and there is a highscore board for it. Finding a second of something tallies against that entry but never moves the headline — so the board rewards breadth, not luck-stacking.

How they are found

Only by earning them. Buying a keepsake item from another player, or being handed one in a trade, gives you the item but not the entry — the log records what you did, not what you own. You are free to buy and use these things; the log simply won't credit it.

Skilling pets roll off experience: every award in a skill with a pet has a chance of XP gained ÷ 8,000,000. That is deliberately a chase measured in years, not weeks. Boss pets roll per kill instead, at 1 in 2,500 kills of Bittershell, 1 in 2,500 kills of Tailknot. Pets are purely cosmetic — they never grant a stat, so no one is stronger for being lucky.

An entry can sit in more than one place: a boss pet is listed both under Pets and under the boss that drops it. It still counts once.

Pets

KeepsakeHow it's found
SquirrelFound while woodcutting.
CobbleFound while mining.
OtterFound while fishing.
HareFound while farming.
MagpieFound while thieving.
CinderlingFound while smithing.
Hearth CatFound while cooking.
ThatchFound while building.
LoomspiderFound while crafting.
Fen ToadFound while brewing.
BittlingDropped by Bittershell.
KnotlingDropped by Tailknot.

Bittershell

KeepsakeHow it's found
BittlingDropped by Bittershell.
Crab ClawDropped by Bittershell (and, very rarely, a Shore Crab).
Bittershell ShieldDropped by Bittershell.

Tailknot

KeepsakeHow it's found
KnotlingDropped by Tailknot.
Knotted TailDropped by Tailknot.
Tailknot FlailDropped by Tailknot.