Companions
A companion walks with you and grows as you train. Every one is found by chance, while you earn XP.
| Companion | Trains with | Grants, level 1 to 99 | Found, on average |
|---|---|---|---|
| Clurichaun | Any skill | Luck +2.0% to +10.0% | 1 per 1,500,000 XP |
| Kobold | Mining | Mining Yield +2.0% to +10.0% | 1 per 1,000,000 XP |
| Dryad | Woodcutting | Woodcutting Yield +2.0% to +10.0% | 1 per 1,000,000 XP |
| Kelpie | Fishing | Fishing Yield +2.0% to +10.0% | 1 per 1,000,000 XP |
| Nisse | Farming | Farming Yield +2.0% to +10.0% | 1 per 1,000,000 XP |
| Pooka | Thieving | Thieving Success +2.0% to +10.0% | 1 per 1,000,000 XP |
| Salamander | Smithing | Smithing Success +2.0% to +10.0% | 1 per 1,000,000 XP |
| Grimalkin | Cooking | Cooking Success +2.0% to +10.0% | 1 per 1,000,000 XP |
| Beaver | Construction | Construction Yield +2.0% to +10.0% | 1 per 1,000,000 XP |
| Pixie | Crafting | Crafting Success +2.0% to +10.0% | 1 per 1,000,000 XP |
| Mandrake | Alchemy | Alchemy Success +2.0% to +10.0% | 1 per 1,000,000 XP |
| Raven | Trading | Trading Yield +2.0% to +10.0% | 1 per 1,000,000 XP |
| Sylph | Speed | Speed Yield +2.0% to +10.0% Travel 5% to 15% faster | 1 per 1,000,000 XP |
| Dove | Piety | Piety Yield +2.0% to +10.0% Faith Drain 2% to 10% slower | 1 per 1,000,000 XP |
| Imp | Magic | Magic Att +1.0 to +5.0 Spell Power +1.0 to +3.0 Haste +1 to +5 min | 1 per 1,000,000 XP |
| Kestrel | Ranged | Range Att +1.0 to +5.0 Ammo Recovery +2.0% to +10.0% | 1 per 1,000,000 XP |
| Wolverine | Attack, Strength, Defense | Strength +1.0 to +5.0 Melee Att +1.0 to +5.0 | 1 per 1,000,000 XP |
| Hedgehog | Attack, Strength, Defense | Melee Att +1.0 to +5.0 Melee Def +1.0 to +5.0 | 1 per 1,000,000 XP |
| Pack Goat | Any skill | Carry +300 to +1500 lb | 1 per 1,500,000 XP |
Finding One
- Every time you earn skill XP, from any source, each companion that trains with that skill rolls for a find. An Any skill companion rolls on all of it.
- The chance is the XP you earned divided by the companion's figure in the table above. An award of 100 XP has a 1 in 10,000 chance at a companion found once per 1,000,000 XP.
- So only the XP counts: a slow action that pays a lot and a quick one that pays a little find companions at the same rate per XP.
- Nothing needs to be worn, and one award finds at most one companion.
Tiers
Finding a companion you already have raises it one tier, which multiplies its bonus. Each tier is rarer to find than the last:
| Tier | Bonus | Skill companions | Any-skill companions |
|---|---|---|---|
| Normal (first find) | ×1 | 1 per 1,000,000 XP | 1 per 1,500,000 XP |
| Rare | ×1.25 | 1 per 2,000,000 XP | 1 per 3,000,000 XP |
| Legendary | ×1.5 | 1 per 3,000,000 XP | 1 per 4,500,000 XP |
| Arcane | ×2 | 1 per 4,000,000 XP | 1 per 6,000,000 XP |
- A tier found this way keeps the companion's level.
- At level 99 you can instead ascend it: one tier up, back to level 1.
- Arcane is the top: no further finds roll for it.
Levels
- The companion walking with you earns 1 XP for every 4 XP you earn in its skills.
- Its bonus grows evenly from level 1 to level 99, the range in the table above.