Ranged
Ranged rolls your level plus your bow's range bonus; your level plus the arrow's damage sets your max hit. Every shot spends an arrow, and 75% come back (worn gear raises that, never past 90%). Its niche: targets weak to range, and the rare fight only an arrow can reach.
Unlocks
Ammunition
Arrows carry no Ranged level of their own: the bow gates them. A bow looses arrows of its own tier or below, so richer arrows need a better bow, never a higher level. Every shot spends one, and your max hit is your Ranged level plus the arrow's damage.
| Arrow | Damage | Needs |
|---|---|---|
| Bronze Arrow | +6 | a tier 1 bow or better |
| Iron Arrow | +9 | a tier 2 bow or better |
| Steel Arrow | +12 | a tier 3 bow or better |
| Tooth Arrow | +14 | a tier 3 bow or better |
| Sable Arrow | +16 | a tier 4 bow or better |
| Bitterquill | +16 | a tier 4 bow or better |
| Mournquill | +18 | a tier 4 bow or better |
| Damask Arrow | +20 | a tier 5 bow or better |
| Wolfram Arrow | +24 | a tier 6 bow or better |
| Bloodwright Arrow | +28 | a tier 7 bow or better |