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Farming

Forage crops and herbs from the wild lane, or build a garden at one of your Houses and grow your own: sow seeds in its plots and harvest once they've matured (only the harvest grants XP). Each harvest has a 25% chance to hand your seed back for replanting. Crops feed Cooking; herbs feed Alchemy's potions.

Unlocks

Gathering

LvlActionYieldsXPTimerSuccessWhere
1Forage Wild Wheat Wheat
1–2× Wheat Seeds · 1/50
542s100%Fallowmead
5Pick Marrowleaf Marrowleaf645s90%Fallowmead
10Cut Wild Cabbage Cabbage
1–2× Cabbage Seeds · 1/50
847s85%Fallowmead
15Cut Tanglewort Tanglewort1049s83%Fallowmead
20Pull Wild Onions Onion
1–2× Onion Seeds · 1/50
1252s80%Fallowmead
22Pick Fortunebloom Fortunebloom1452s78%Tanglewood
25Cut Wild Leeks Leek
1–2× Leek Seeds · 1/50
1654s75%Tanglewood
30Pick Bogbane Bogbane1958s72%Mirefield
35Pick Cranberries 1–2× Cranberry
1–2× Cranberry Seeds · 1/50
2161s70%Mirefield
40Cut Nightshade Nightshade2464s68%Mirefield
45Pick Saffron Saffron3062s68%Bir Zahra
50Pick Dates 1–2× Dates
1–2× Date Seeds · 1/50
3458s100%Bir Zahra
55Forage Black Cumin Black Cumin4066s64%Bir Zahra
60Reap Rye Rye
1–2× Turnip Seeds · 1/50
4361s100%Frostvang
65Pick Juniper Juniper
1–2× Turnip Seeds · 1/50
5462s62%Frostvang
70Forage Angelica Angelica
1–2× Turnip Seeds · 1/50
5762s58%Frostvang
75Pick Bloodthistle · costs 2 HP/cycleBloodthistle6361s56%Duskmoor

Success is the base chance at the required level. It climbs 1% per level above the requirement, plus tools, gear, and drinks. 100% never fails. A failed craft still spends its ingredients.

An HP cost is paid every cycle, success or failure. A Vial of Blood in your pack is spent before the price reaches you, one vial per point, so a stack of them lets you work the Isles without a fighter's health.

Recipes

LvlRecipeInputsMakesXPTimerSuccessWhere
1Bleed the Herd 1× Vial 1× Vial of Blood830s100%Frostvang