Farming
Forage crops and herbs from the wild lane, or build a garden at one of your Houses and grow your own — sow seeds in its plots and harvest once they've matured (only the harvest grants XP). Each harvest has a 25% chance to hand your seed back for replanting. Crops feed Cooking; herbs feed Alchemy's potions.
Gathering
| Lvl | Action | Yields | XP | Timer | Success | Where |
|---|---|---|---|---|---|---|
| 1 | Forage Wild Wheat | Wheat | 5 | 42s | 100% | Fallowmead |
| 5 | Pick Marrowleaf | Marrowleaf | 6 | 45s | 90% | Fallowmead |
| 10 | Cut Wild Cabbage | Cabbage | 8 | 47s | 85% | Fallowmead |
| 15 | Cut Tanglewort | Tanglewort | 10 | 49s | 83% | Fallowmead |
| 20 | Pull Wild Onions | Onion | 12 | 52s | 80% | Fallowmead |
| 22 | Pick Fortunebloom | Fortunebloom | 14 | 52s | 78% | Tanglewood |
| 25 | Cut Wild Leeks | Leek | 16 | 54s | 75% | Tanglewood |
| 30 | Pick Bogbane | Bogbane | 19 | 58s | 72% | Mirefield |
| 35 | Pick Cranberries | 1–2× Cranberry | 21 | 61s | 70% | Mirefield |
| 40 | Cut Nightshade | Nightshade | 24 | 64s | 68% | Mirefield |
Success is the base chance at the required level — it climbs 1% per level above the requirement, plus tools, gear, and drinks. 100% never fails.