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Ebb and Flood, The Twin Tides

Combat level 56 · a world boss — its health pool scales with the raid that faces it. Its spoils go to those who contribute deeply — wounds dealt and wounds mended count alike — and are still in the fight when it falls; the fallen and the departed claim nothing. The deepest contributors roll for spoils more than once.

The rules of world bosses ›

Two bodies, one fight — both at Attack 50 / Defense 42 (+15 to hit). Each keeps its own weakness: split your marks by weapon.

Ebb

Opens withslash, up to 7 every 2.4s
Puncture Def30 ← weakest
Slash Def44
Crush Def44
Magic Def44
Range Def44

Flood

Opens withcrush, up to 19 every 7.2s
Puncture Def44
Slash Def30 ← weakest
Crush Def44
Magic Def44
Range Def44

How they fight

Every 90s the tide turns and the twins trade their attack profiles — the fast one starts landing like a wave, the slow one starts biting quick. Their weaknesses never move: only the fury trades.

When one falls, the survivor enrages+50% to its hits, swinging 25% faster.

The fight ends only when both are down — and the spoils pay once, at the second death.

Drops

The average Ebb and Flood, The Twin Tides kill is worth ~175 gold.

ItemQtyRarityValue
Gold90–4201/2
Seaweed3–81/5.61
Raw Dorado2–51/8.316
Lesser Tome of Ranged11/30
Lesser Tome of Magic11/30
Lesser Tome of Constitution11/30
Pearl11/33.3450
Barnacled Coffer11/40350
Twinned Pearl11/75400
Tidewalker's Boots11/100600
Tideturner Band11/150900