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Fathom, The Unsounded

Combat level 1 · a world boss — its health pool scales with the raid that faces it. Its spoils go to those who contribute deeply — wounds dealt and wounds mended count alike — and are still in the fight when it falls; the fallen and the departed claim nothing. The deepest contributors roll for spoils more than once.

The rules of world bosses ›

Attacks withcrush (+0), up to 1 damage every 10s
Attack / Defense0 / 0
Puncture Def0 ← weakest
Slash Def0
Crush Def0
Magic Def0
Range Def0

How it is fought

A skilling raid: it never strikes back, and nobody can die to it. One swing every 10s, hitting up to the tool's tier, and every point of damage pays 4 Fishing XP.

It is fought in 3 phases, each yielding to a different tool. Swinging the wrong one for the phase is always a miss — bring what you have and you can still take your turn.

  1. net — a Net 0–1, Sinew Net 0–4
  2. rod — a Fishing Rod 0–1, Ironwood Fishing Rod 0–5
  3. harpoon — a Harpoon 0–1, Tempered Harpoon 0–4

When it falls, every angler still at the fight who did their part takes home a spread of every fish they can catch — richer the harder they swung, with the rarest kept scarcer — and the deepest contributors roll the standard world-boss spoils on top.

Drops

The average Fathom, The Unsounded kill is worth ~341 gold.

ItemQtyRarityValue
Gold80–4001/2
Raw Salmon6–201/66
Fathom Flakes2–61/640
Raw Eel4–121/814
Pearl1–41/8450
Raw Dorado2–81/1016
Drowned Crown11/50650
Drowned Signet11/100600