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Speed

Speed shortens every travel leg: the world starts big and shrinks as you wear it in. Train it at dedicated conditioning activities around the realm (Roadwork at Wyckmouth, tougher work as you level), with a little earned from travelling itself.

Unlocks

LvlEquipment
30Tidewalker's Boots

Recipes

LvlRecipeInputsMakesXPTimerSuccessWhere
1Roadwork— 1× Rusty Nails (25%), 1× Rope (25%)842s100%Wyckmouth
10Chase off Crows— 1× Straw Padding (25%)1347s100%Fallowmead
20Outrun the Tide— 1× Wicker (25%)1952s100%Weirsend
22Mend the Cliff Road— 1× Wrought Nails (25%), 1× Braided Cord (25%)2254s100%Mistval
25Drive off the Gulls— 1× Wool Batting (25%)2555s100%Saltreach
28Beat the Spring Tide— 1× Reed Cane (25%)2857s100%Shimmershoal
32Shore up the Causeway— 1× Tempered Nails (25%), 1× Sinew Cable (25%)3258s100%Sedgeholm
35Drive off the Marsh Harriers— 1× Down-moss (25%)3560s100%Mirefield
38Race the Rising Fen— 1× Bog-cane (25%)3862s100%Murkwash
48Outpace the Sandstorm— 1× Palm Cane (25%)4662s100%The Sidra Coast
52Clear the Caravan Road— 1× Brass Tacks (25%), 1× Camelhair Rope (25%)5064s100%Mersa
56Drive off the Sandgrouse— 1× Sandgrouse Down (25%)5365s100%Bir Zahra
63Race the Fjord Ice— 1× Spruce Withe (25%)5863s100%Isfjord
67Clear the Snow Road— 1× Clinch Nails (25%), 1× Tarred Hawser (25%)6164s100%Vindhavn
71Drive Off the Eiders— 1× Eider Down (25%)6465s100%Isfjord
75Outrun the Hunt2 HP 1× Bloodthistle (20%)6662s100%Duskmoor

Success is the base chance at the required level. It climbs 1% per level above the requirement, plus tools, gear, and drinks. 100% never fails. A failed craft still spends its ingredients.

An HP cost is paid every cycle, success or failure. A Vial of Blood in your pack is spent before the price reaches you, one vial per point, so a stack of them lets you work the Isles without a fighter's health.