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Thieving

Pickpocket and pry for gold and fenceable trinkets — stolen goods can be sold to NPC shops but never traded to players. A failed attempt gets you spotted: lay low before stealing again. From Thieving 15, the Thieves Guild in Wyckmouth assigns marks — real players, guild-chosen, never your own pick — for gold, XP, and Thieves' Marks; fail and you'll sit a spell in jail. Carried gold can be stolen; gold banked at your House never can.

Full Thieves Guild guide ›

Gathering

LvlActionYieldsXPTimerSuccessWhere
1Pickpocket a Villager 2–3× Gold1042s70%Hearthwick
8Lift from the Market Stall 3–5× Gold1447s70%Wyckmouth
15Cut the Merchant's Purse 5–9× Gold1952s65%Embervale
20Pry the Crypt Lockboxes 6–12× Gold2252s65%Gravenholt
23Rob the Dockhands 9–16× Gold2453s62%Saltreach
27Rifle the Smuggler's Crates 12–20× Gold2855s60%Saltreach
30Rob the Bog Poachers 14–24× Gold3157s58%The Weeping Steeple
40Crack the Sunken Vault 22–38× Gold3963s54%The Weeping Steeple

Success is the base chance at the required level — it climbs 1% per level above the requirement, plus tools, gear, and drinks. 100% never fails.