Thieving
Pickpocket and pry for gold and trinkets. Stolen goods sell to NPC shops but never trade to players. A failed attempt gets you spotted: lay low before stealing again. From Thieving 15, the Thieves Guild sends you after real players. Gold you carry can be stolen; gold banked in a House never can.
Unlocks
| Lvl | Equipment |
|---|---|
| 1 | Lockpick |
| 10 | Palmer's Ring |
| 20 | Softstep Hose |
Gathering
| Lvl | Action | Yields | XP | Timer | Success | Where |
|---|---|---|---|---|---|---|
| 1 | Pickpocket a Villager | 2–3× Gold 1–2× Wheat Seeds · 1/12.5 Cloth · 1/8.3 | 10 | 42s | 70% | Hearthwick |
| 8 | Lift from the Market Stall | 3–5× Gold Bread · 1/10 1–2× Cabbage Seeds · 1/12.5 Cloth · 1/6.3 | 14 | 47s | 70% | Wyckmouth |
| 15 | Cut the Merchant's Purse | 5–9× Gold Uncut Opal · 1/100 Cloth · 1/5 | 19 | 52s | 65% | Embervale |
| 20 | Pry the Crypt Lockboxes | 6–12× Gold Worn Locket · 1/12.5 Gilded Snuffbox · 1/33.3 Uncut Jade · 1/100 Cloth · 1/4.2 | 22 | 52s | 65% | Gravenholt |
| 23 | Rob the Dockhands | 9–16× Gold Fine Cloth · 1/6.3 Uncut Quartz · 1/100 | 24 | 53s | 62% | Saltreach |
| 27 | Rifle the Smuggler's Crates | 12–20× Gold Fine Cloth · 1/4.5 Uncut Quartz · 1/66.7 | 28 | 55s | 60% | Saltreach |
| 30 | Rob the Bog Poachers | 14–24× Gold Silk · 1/7.1 Uncut Jet · 1/125 | 31 | 57s | 58% | The Weeping Steeple |
| 40 | Crack the Sunken Vault | 22–38× Gold Silk · 1/6.3 Uncut Jet · 1/83.3 Drowned Reliquary · 1/20 | 39 | 63s | 54% | The Weeping Steeple |
| 45 | Rob the Water Thieves | 18–32× Gold Gold Thread · 1/7.1 | 42 | 60s | 58% | The Sunken Qanat |
| 55 | Crack the Cistern Vault | 30–50× Gold Gold Thread · 1/5.6 Uncut Carnelian · 1/100 | 52 | 66s | 52% | The Sunken Qanat |
| 60 | Rob the Outer Barrows | 25–45× Gold Silver Thread · 1/8.3 | 56 | 66s | 60% | The Draugr Howe |
| 70 | Breach the King's Howe | 35–60× Gold Silver Thread · 1/5.6 Uncut Moonstone · 1/100 | 62 | 65s | 54% | The Draugr Howe |
| 80 | Plunder the Blood Vaults · costs 3 HP/cycle | 45–70× Gold Uncut Garnet · 1/83.3 | 75 | 66s | 50% | The Crimson Keep |
Success is the base chance at the required level. It climbs 1% per level above the requirement, plus tools, gear, and drinks. 100% never fails. A failed craft still spends its ingredients.
An HP cost is paid every cycle, success or failure. A Vial of Blood in your pack is spent before the price reaches you, one vial per point, so a stack of them lets you work the Isles without a fighter's health.
Recipes
| Lvl | Recipe | Inputs | Makes | XP | Timer | Success | Where |
|---|---|---|---|---|---|---|---|
| 20 | Pry Open the Barnacled Coffer | 1× Barnacled Coffer | 3× Pearl | 22 | 52s | 100% | Anywhere |